A Fall Neighbourhood was a short game I was commissioned to make the entire artstyle for (EXCEPT the cars) by a client who wished to make a game that would capture his childhood nostalgia of going to the video store as a kid.
The game's colour palette was meant to reflect a dreamy sunset, exaggerating the pinks and golds. It includes no natural green in the environment, which I love.
The one thing I'm annoyed about in the game, my advice wasn't adhered to about inconsistent pixel sizes, the exteriors of the buildings in the game exhibit massive MIXELS.